"Gamestorming" was a very interesting book, I was under the mistaken impression (for about 5 minutes) that it was a book about gamification of applications. but i was quickly corrected - it is a book about how to use gaming or games to help mainly with generating ideas but also as a more general business tool
the premise is that you would think that business people would look at gaming as not intellectual enough or not scientific enough and develops the idea that games can be made into very useful and controlled tools that can help you and the business in general become more creative and overcome all kinds of creative and other obstacles using gaming principles and even actual games
the author argues that using the right games in the right framework and settings can be a very powerful tool for you as a manager
he goes on to give examples of different problems that were solved with games and how that was managed he then describes his framework of using games to solve problems and generate ideas through a organized process to control the naturally chaotic and undisciplined thing that a game is. after that he goes on to explain a bit about creativity and different ways to look at a problem using different sketching techniques and views.
and to finish it off he details very LONG lists of games for different types of problems along with a brief description of the game rules and important information not excluding credit to the originator of the game idea
all in all I found it a very interesting book teaching an interesting and seemingly useful way of helping creativity flow in an organization with controls put in place to help guide and navigate this creativity into paths and channels that would benefit the organization and its goals instead of just expending itself on meaningless ideas